Training Development: the phase of the “ADDIE” model where the product or solution is actually made. Includes producing the product, creating a prototype and piloting it with users and experts, and (making any necessary) revisions. (Marshall, 9/22/2011) Creating the elements laid out in the “training design” stage. (Prometheus, Products-ADDIE Model) Where the developers create and assemble the content assets that were created in the design phase. (Instructional Design, ADDIE Model)
Training Products: examples include writing website content, producing a video. (Marshall, 9/22/2011) Also referred to as ‘instructional plan.’
Prototype: the most typical instance of a particular concept. The more closely an item matches a prototype, the more quickly we can identify it as being a example of that (prototype’s) concept. (Hockenbury, 263-264) A physical model of a product. Can be working or non-working. (Instructional Design, Instructional Design Terms) Knowledge structures that define the clearest or most representative examples of some category. (Wood, 335)
Model(s): a formal description of a process. (Floyd, G4) A representation of something, often idealized or modified to make it conceptually easier to understand. (NCIt) A “simulation…” Models range from an equation, to a sketch, to a full-sized product. (Instructional Design, Instructional Design Terms)
Prototype Testing: evaluating a physical model of a product. Can be working or non-working. (Instructional Design, Instructional Design Terms) Also referred to as ‘alpha testing,’ ‘beta testing,’ and ‘pilot testing.'